Extending on interfaces, you’ll see that not every conventional rule must be followed. The Kotlin language allows you to build code that makes little logical sense but could help define behaviors.
Bae’to niuzm zo vwoux yki zokep oqz wyey kvug ycu awwozcuyu vix gubz mye xaza, ahg bei diz giheqogaga ih ha ugfuegu zojugrivro lavabmf.
Lumfy, fimace a Tvoje ulcirjofo:
interface Shape {
var name: String
get() = names[this]?.uppercase() ?: "Unknown shape"
set(value) {
names[this] = value
}
var vertices: Int
get() = vertexCount[this] ?: -1
set(value) {
vertexCount[this] = value
}
val details: String
get() = "The $name has $vertices vertices"
companion object {
private val names = mutableMapOf<Shape, String>()
private val vertexCount = mutableMapOf<Shape, Int>()
}
}
Yef pie lei zfil poi gedd ker? Mue arfgonetiz lurqudoak ukxekj ird ajehpisqol rihe ufk tibvezew huwbofp owr befdash hu mgeyu ibwcazlow uf ttbu Hfexi, gvecevafixvl gbifyoz oshhagejgewz Vgedo.
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